It’s time to settle it, in smash! It’s been six years since the release of the last Super Smash Bros. game and fans have been dying of anticipation. Unfortunately, fans will have to wait until November 21 until they can get their hands on the Wii U version. On the bright side, we have the 3DS version to hold us over. How is it? Keep reading to find out.
Smash Bros takes all of the biggest stars from Nintendo’s and a few others from some of the biggest franchises and has them take a part in an all-out battle. There really isn’t any story in Smash Bros. 3DS. The lack of a single player campaign( i.e. Brawl’s Subspace Emissary) Feels like a real missed opportunity, as I would have loved to play through a story with all of these iconic characters. Hopefully it’s exclusion is due to hardware and we will see one on the Wii U version.
Speaking of hardware limitations, Super Smash Bros 3DS’ biggest weakness is the limits and build of the hardware. The controls feel as smooth as they can be, but something just felt off. I found myself tired of playing on the 3DS, and longed for the opportunity to play Smash bros. on a home console. The circle pad just does not work for Smash Bros. and proves that as great as the 3DS hardware can be, it could certainly benefit from having a control stick.
Playing a 3DS XL, I would say that the size of the screen was a bit too small for larger maps or when characters were spaced out. I can’t imagine how much worse it could have been on the original 3DS.
For a handheld, Super Smash Bros. 3DS offers a good amount of content. There is a massive roster of characters, a decent amount of stages, classic mode, all star mode, trophy rush, challenges, and the introduction of Smash Run.
Smash Run will have players running through a dungeon gathering stat boosters to use in a final battle at the end of a five minute period. Smash Run was a real miss for me. The five minutes before the final brawl, felt like it went on forever, and the final battle was also usually over rather quickly, making it feel like a boring waste of time. As stated earlier, I would much rather see something in the vein of Brawl’s Subspace Emissary.
Super Smash Bros is the best looking game on the 3DS. All fighters run at a smooth 60fps, while all assist trophies, smash run enemies and Pokemon (from poke balls) run 30fps. The sound design is also superb. Classic tunes have been brought back and sound great. Like all Smash Bros. before it, Smash Bros. 3DS’ presentation is a love letter to Nintendo and other franchise characters’ fans. There is a lot more retro love shown as well.
In my time spent with multiplayer(both local and online), I am pleased to say that I encountered little to no lag whatsoever. However, I felt like there could have been more rule customization, would have been nice.
Super Smash Bros. 3DS does what you would expect it to. It is the novelty of playing Smash Bros. on the go. It offers up a great amount of content. There is a great deal of depth in characters, but I would have liked to see much more stages. The big trouble with Smash Bros. is that the 3DS just does not do it justice. From a pretty bad circle pad, to the small screen, and everything wrong in between. Smash Bros. 3DS is a good game, but the 3DS limits it. That being said, Smash Run was also a huge miss, even if it were to offer online multiplayer, which it does not. What Super Smash Bros. 3DS does right, above everything else, is increase the anticipation of the Wii U version of Super Smash Bros and honestly, I’m ok with that.