Ryan Stefanelli, a member of Darksiders 2 developer , Vigil Games, has revealed that the Legend of Zelda is the”upmost inspiration” behind the Darksider series.

“If Zelda didn’t exist, Vigil Games probably wouldn’t because that’s the game that we most often quote as saying “that’s the genre we want to play in.” I think another reason why we get so many comparisons is because, look, nobody really runs in that crowd. There’s a reason there aren’t many games like Zelda–it’s because it’s really god damn hard to do. It’s really hard to make a game like that. The reason nobody calls a game a Doom clone anymore is because there’s a shitload of first-person-shooters. I mean, which one are you going to compare it to? There’s so many. The genre is literally saturated. But action-adventure games? It’s really easy to draw a comparison to Zelda because there just isn’t anything else like that. It’s the same with God of War. I mean, there are quite a few games in that genre, but, really, there are a few that stand out, like God of War, Devil May Cry. It’s kind of easier to draw a comparison between us because the breed is rare, but we knew we were going to have that problem when we went in. Like I said, not many people try to make games like that, but we loved it, so we wanted to anyway.”

Post by Jerome Weiswasser