First person shooters only lose money these days, with the exceptions of Halo, Call of Duty, and Battlefield, which forces publishers to be cautious about the games they sign on, if it doesn’t match today’s archetypes of a first person shooter, it won’t be signed.

TimeSplitters developer, Steve Ellis, says the reason he wasn’t able to get TimeSplitters 4 signed was because it didn’t follow the rules of the genre. This could be the reason that these games are getting old, if you’ve seen it over and over, where’s the pull anymore?

Post by @ChristopherPac