Shin Megami Tensei: Persona 3 is every role-playing gamer’s dream come true. During the day you play as a normal every day Japanese high school student going through the motions of every day life. The main character, whom I refer to as Pockets since his hands are always in his pockets, soon awakens to a power called the Persona, basically a demon living within only certain people with the potential to unleash the power. Typically anyone with the potential only has one Persona, but Pockets is different, he has the ability to unleash multiple Personas. The goal of the game is to climb the ever so tall tower, Tartarus, while keeping up with the daily struggles of high school life. Most people would think that is way too chaotic of a system, but the game does what any good game does best, pulls it off. Splitting the game up as you live every day life, and leaving the dungeon crawling for the Dark Hour. An hour that exists between 12:00:00 A.M. And 12:00:01 A.M.
The battle system in this game relies heavily on your abilities to tactically take out your opponents in a turn-based battle system. Just like in every game, every opponent has a weak spot, whether it be physical attacks, which are comprised of 3 weapon categories, Slash, Strike and Pierce, or magical, which is comprised of Agi (Fire), Bufu (Ice), Garu (Wind), Zio (Lightning), Hama (Light), and Mudo (Dark), and just like enemies, you and your allies have a weak point due to their Personas, but since Pockets has the ability to use a myriad of Personas, you have the advantage of switching it up to prevent sticky situations.
“So what’s the point of the social life then? Can’t I just run through the dungeon and skip through the boring stuff?” Sure. That is if you want to miss out on engrossing social events and humor that lightens a very serious game’s mood. Not to mention creating friendships and sticking by these people yields you not only character growth, but it also enhances how well you can fuse certain Personas associated with the friendship, or Social Link as the game calls it. “So then where’s the story behind dungeon crawling?” While you may spend most of your time in Tartarus, the story actually does not revolve too much around it, moreso it’s the training grounds of the game. The real story of the game is putting a stop to the 12 giant shadows, who appear at every full moon of the game. It is your job as a member of the Specialized Extracurricular Execution Squad, or SEES, to clean up after the Kirijo group, who mistakingly experimented on the shadows 10 years ago. Their mistakes were the fruits that bore Tartarus and The Dark Hour.
All in all your main goal is to put a stop to the shadows and the Dark Hour that feasts upon the mentality of people. With 1 year to do this, you encounter various twists, turns and mind-boggling situations that leave you begging for more. So on a scale of 1-5 I give this game a perfect 5, with very little need for improvement, and right now you can find this amazing RPG on the Playstation Network for an incredibly low price of $9.99.
Post by: @Christopher Pac